Corsairs KKS quest officers. Corsairs to your skin. De rent warehousing facilities

Recently, Mikhailo Narita and Maksim Kulakov held two streams on the game “Corsairs: The Place of Lost Ships”, the rediscovered part of the cult pirate series of games. Well, I’ll tell you about the rest of the installation of the saga - "Corsairs: To your skin!".

Atmoferi Zaradi

For the cob we will conduct a small historical digression, for the quiet, who are from a series of unknowns. "Corsairs" - Action/RPG with elements of strategy in the open world. There are five official games in the series, as well as a few extras.

The first franchise franchise, split by "Akella" has become a commercially successful project for the Russian company in 2000 years. Moreover, in Pivnіchnіy Ameritsі, the group saw Bethesda, and in Europe UbiSoft, which is more commendable. Druga gra bula was tied with the first film "Pirates of the Caribbean" and came out in 2003, streaming reviews and comments. The third part came out in 2005 and was ubiquitous everywhere, both by critics and by gravestones for being buggy and a weak plot.

Then the series went under the distribution of the Seaward company, as before it was engaged in fan fashions to another and third grey. And no wonder, but from the hands of amateurs, two daily games were played - “The Turn of the Legend” and “The Place of the Trapped Ships” (offended in 2007). The rest has become a global addition to the front part and brought the game mechanics into harmony. Quarters of the "Corsairs" for the money of the retailers became a revolution, the financial crisis, and the failure of the budget praised the project, and it didn't work out.

2012 roku viishli "Corsari: Own skin!" (KKS for stylistics), the expansion of BlackMark Studio, as previously engaged in fan-made additions. І, vlasne, tse i є patient of our inspection-parsing. KKS is an easy attempt to rethink "The place of the incarcerated ships" (DPK for style), having introduced a number of new features to the basic game mechanics, about how to think about it at the same time.

Game process "Korsariv"



Gameplay consists of three modes. The first is land. For a new hero, under guardianship, he gravitates with large places, jungles and caves, fights for an hour of boarding and plundering colonies. For whom the whole regime, the hero reaches the land, joins and fights with non-pisals.

The fighting system of the cicava is foldable. Graveets can make different types of strikes with a cold streak in a fallow situation. Opponents have sharpened - a circular blow, the enemy of zasiv at the block - penetrating. In addition, the hero can fire a gun - like muskets, so pistols. The first ones are harder, but they recharge more and marnier in close combat, others recharge more quickly, but they are weaker. Reloading automatically. In addition, the hero can arrange amulets, yakі give zbіlshennya until vmin.

The other stage is tactful. For whom the whole regime is carried by the hero by ship, taking part in naval battles with other ships and forts.

Vessels are divided into 7 classes: from fried tartan to giant manovar. Ships have three scales of health: plating, sails, crew. It is better to sink the water in the hull, to save behind the vitrils, and on command, to reload more harmonically, control the vitrils, and also change the number of soldiers for the hour of boarding.


The third allied ship is not visible, more than the devil knows here through a bug.

Ships of the same type are not of the same type and may have different characteristics. In the middle of them - harmati, yakі vіdznyayutsya for the view of that calіbr. The larger the caliber, the greater the cost and the charge, the view adds range and reload.

The wind pours into the ship's arms, it is better for the ship to follow the wind, otherwise perpendicularly to the new one. In the calm, obviously, everyone is spitting properly.

The third mode is strategic, for which the hero will appreciate the global map, the Caribbean archipelago from part of mainland America. Gravetets zustrichaetsya with encounters, like pirates and courts of one nation; moreover, the grave can take a drink by the storm. As a grave to enter the battlefield (like in inscriptions, so in the verse of the verse), it is possible to endure the tactful regime, which is to pass from the land to one’s own line.

Character leveling



Characteristics presented by the PIRATES system: Strength, Reaction, Reaction, Leadership, Learning, Vitrivality, Luck. The stench is poured into the mind of the character, giving an increase to quiet chi and other points. A strong hero is stronger and draws more speeches, the leader has a better team and officers.

In this part, the characteristics are thrown in all the way on the cob stage, the shards won't have a great plot and are not captured on the free play. And it means that the retailers will tell you to be a terminator both on land and sea. So, in my line, I give little space for playing, splintering the plot of putting on rails, like sometimes pronouncing the gravity of a serious vibe.

Zdіbnostі podіlyayutsya on land and maritime. The first ones give for all the bonuses to vitality and health; The pumping of the ship's facilities allows you to develop new capabilities in a sea battle. Boarding allow the ship to be wrecked from a great distance, strike the front of the team with a musket volley, the skills of a joiner allow the ship to be effectively fired in battle and so on for the list.

However, first of all, to win the ship's new recruits, it is necessary to hire a high-ranking officer with the same pumping of the newcomer. Having pumped bonuses to spend s garmat? Be kind, put a gunner with a good building on the landing. The Crimean gunner on the ship attacking officers: navigator (ship, maneuvering), boatswain (boarding), likar (protecting the team in battle), treasury (trade), teslyar (repair) and three boarders, like escorting the hero to the sea and land. Officers can take up to three landings on a ship with a senior navy. In addition, the ship can carry passengers and passengers.

I, nareshti, vminnya hero. The stench is also attached to the special ships. It is especially important to give rise to various types of cold and fire, as well as to the presentation of covertness (recovering a fork in the distance to the fort under a foreign ensign), charisma (reputation and leadership) and luck.


Navit іz vіzіnnyam u 100 gra troll you, like the first "Vidmak"

Ships are responsible for: navigation (management of ships of various ranks and a ship sailing), the ability and intelligence, boarding, repairs, trade and protection. They pump like a TES series - practice.

Important? Get it. Ale, like the contour maps are not on the flooring without bugs, like it looks like at first glance.

Graveets can win quests, more of them are repeated tasks. You can see the visible colonies: a seller, a likhvar, a ship, a port manager, a priest, a governor. At the place of inscriptions, they can turn away from the traps: transport or accompany somewhere, know someone. In the city of graves, I take pesos or doubloons, an addendum to the death of the hour of the meeting. Quests also add to the reputation of the character: the failed task to change її, so you can’t allow your own people to engage in some sort of speeches with the grі (I’m playing cards with the governors, for example), and you can also heal the officers to stab to death, so the stench may ruin your reputation.

Otzhe, with the arc of the great introductory part, nareshti, finished and you can go straight to "Skin's own!" for this blog and rozpochinavsya.

It is necessary to say that in the group I am grave in the river, 2012, and the same bula, to put it mildly, a disaster. The rozrobniki obviously overdid it with hardcore, and as a rule for the KKS series there were a few bugs at the start. In time 2018, the river is on the verge of, and it’s not bad to reconsider not only the presence of some minor changes in the game (for the good of it, it’s worth mentioning), it’s morality, and the viability of a series of realities of the latest standards in game design.

KKS may not be affected by the CPC except for the basic part of the game process. All three modes, the engine of the same Storm Engine, which destroys the very first part. Prote change all the same.

Hello craft. Graveets can work zіllya and іnshі korisnі objects on kshtalt amulets, paper's patronіv and zabіv vznachennya latitude and longevity. Craft is simple and dosit marium, it doesn’t add to the balance and wink, mostly only through the periodic need for positioning.


And here is a grenade, maybe

To the point, about the price - new mechanics. For quests, in some cases, it is necessary to know the islands, attachments on the global map, or, more specifically, the place of the zustre, in which the astrolabe, the compass and the chronometer help. Such an innovation fit in badly, especially fiercely through the crookedness, it does not call out and looks, more headily, more authentically.

We shoveled the concept of amulets. The stink of the ninth looks at once from the inventory of the hero, only if the stench is without any equipment on the characters. Moreover, the house is surrounded by the hour. I know the same, serious innovations don’t need a lot of input on the gaming process, so you can do without them. Stink shvidshe for a small bonus, which is nonsense for a pumped hero.

Then more or less suttєvim innovations є new currency in grі - doubloons. The stench is expensive for the peso and on the vіdmіnu vіdmіnu vіd vіd vіd vаgu vаgu, thаt pull їїх їх іїміде. The new currency is victorious, mainly in quests and koristi in freeplay, there is nothing special about it, pesos are hoarse generously like for quests, and for boarding. Doublonies, as I guess, have been driven away only for the sake of zayvi clubs at the wheels of gravel. Yak and rich in tsіy grі.

The fleet of ships has expanded a little from the CPC near the KKS. They added new items, the deaks of the colony moved to the Volodinnya іnshої power, there were three more random ones and quests. Trochs changed window F2. To cut a long story short, the rozrobniks stumbled over their giblets, without chaining up the vital life of important organs. Maizhe.

KKS following the other "Corsairs" (scho "Pirates of the Caribbean") spawned a great storyline campaign. І won є the main innovations tsієї part. The head van and the head nedolіkom at once.

Main quest ta problemi gri



Prohodzhennya plot "Skin own!" borrows an additional year for 70 years. Crime save / load.

The other half of the 17th century, the rise of piracy in the Caribbean Sea, the era of silence with the unknown and unknown, the struggle of the powers of the Old World for the transfer of the New. The young nobleman Charles de Maur, a typical gulvisa, went to the French colony of Martinique from Paris, having stupidly spit out the life of the greater society up to 25 years. To America Yogo, having called his family's bindings - it is necessary to deign the star brother Michel de Monpe from the French band, in Yaku Yogo, having planted the governor-general Philippe de Poinsі for a borg at a million pesos.

Of course, everything will not be so simple, after that, like the brother of the protagonist, lean on the will. And yet you still need to go through. Grab a start with a report introductory note, in which you win simple quests and get to know the game mechanics. Behind the bags of the starting orders, you will see a ship, a team, perhaps the first officer and the most important information on the Caribbean.

Let's start a macro quest for the hour of which the hero is just like that and earn it in another way for the observance of a million pesos. However, it’s not enough for the grі, as if proponuє vibrati bіk conflict. In this case, tse: Holland, as well as two different options for England. And here they begin to grow up like a win, and there are also some shortcomings of the fact that the plot stands on its own.

As it was said, the plot is already great, but sometimes it seems that it is inexcusable. The plot itself, as if it were not to shine with genius, the graves would sooner take the fate of the mistsevy zaruba, spend it with one hand in another, which is why the names of those characters (which are not known) will be forgotten when the next quest is passed. Asking if you want and opratsovani, but do it the same type. But, as I am sure, the lover of "Korsari" does not sound like chips of the game process on its own - you yourself are in love with that unique "Korsari".


Inodi gra want to take you

But what is the problem so zgadanі more save / load. I can’t afford to miss the last time I’ve re-advanced in this game, so I believe the statistics on the completion of the game - 419, and even more so, that I had a chance to recap some moments.

As earlier, the grі buli had troll-encounters and troll-storms, then they reached the troll-wind and troll-hour. Hі, і in the TsPK the stench was also present, but here the stench is brought to a callous sickness.

The number of quests has become obscenely large in the grі, yakі vymagayut passage per vіdvedeniya hour. And everything would be fine, but the troll-wind would soon put clubs in the glass, then the quests failed through delay through the unfavorable wind - from the right. Quite often there are fluctuations, if you could, you would pass the quest and find out that the fault of failures has already been like a month (my fluke had the “Piratska Saga” bula), because you were asleep. And nothing seems to happen to you, what was going on like an hour after hour - take care of early savings, start a new year anew.

Aje nobody cares for the retailers to spend an hour to complete the quest, or one of the yogo steps for a few days. No one cares to add to the ship's log more a badge for the kshtalt "required to hurry." І as a result of the replacement of hardcore, why should anyone go anywhere else, like crooked game design. Go to the lighter version of the troll-gor.

We are no longer talking about the bezperednya passage of quests. The grі is simply obscene vulgar k_lk_st situation on kshtalt: the hero is left alone with the NATO enemies - fight with them. And as a result, it’s not a hiccup, but again it’s crooked and it’s periodically funny, especially because you’re bad at the tactics of shooting-bee. Marry scho music from Benny Hill or I Got You Babe in multiple replays of the episode. But it’s more authentic, like a narration of a chuva’s anger.

Do you think that's all? So the devil is there, there may be surprises, for example, zmusit you pick up like amulets or duel pistols throughout the archipelago. And if the rest is more-less probachne (nі), then first - facepalm. And far away, shukati be-like plates, great pearls and candles. And so, everything is not nezdіysnennym and hardcore, it's better to beat its absolutely sumovity and unoriginal routine.


Hi, I'm serious about cleaning up locations on the same shit

Let's turn to the plot, which I will mercilessly spoiler at once. On the right, in the fact that the main quest is being passed as a lover of this series, I’ve been huffing, ale, like people, how to flicker like cinematographers and other stories, less than a gra from the other half began to rozcharovuvaty.

Why? That is why in history there are no problems or ideas. In essence, it’s just a chergovaya gra on the topic “kid to success”, and that’s all. Heba scho badly shows the change of the main character and the revelation of his inner faculties. I all. I don’t know in the history of such a haircut, like a vibuduvan gra. The hero spends more than half of the plot in subplots, solving other people's problems. So, it turns out that the story is not about two brothers, but about those, as one of them was hit by the Caribbean for months, so that with the other, with one dialogue, they sent Yogo to the devil's voyage.

In addition, after the passage through the equator of history, the paranormal begins to actively invade the plot. On the back of my head, we may be greedy for a curse, as if we were wiping out a pirate on earth. The woman herself, of course, died a long time ago, but at the same time she looks like an unbeaten corpse, which revives other skeletons. Is this not enough for you?

And how about the whole Indian island from the dead. Cool? And how about those that the plot scatters into Indian wildness, connected with the rebirth of the gods, and the cost of the hour? Wonderful? Obviously, it is so in keeping with the spirit of piracy, as if to make it realistically aggravated, and more seriously served with a serious tone.

And as a result of the passage of the plot, I blame it in two ways. It was not good to start, and to do it all the way through, quieted the possibility of a different variant of passing the quest. But the crookedness of game design and periodic game in the plot to rob the game process is practically unbearable. The head of the main rice gri is the weakest rice.

What about the storyline? That is all the same non-skinned "corsair" freeplay, in which the grave is for himself, and about which I have already written a report. Before the speech, the retailers wrote the lines of national quests through the great storyline.

DLC can't propagate anything completely new - the stink of macro quests for a year of passage, both with the usual minuses, and with the usual pluses of the main game. Reporting talk about them stupidly, that and how I feel indecently.

Podbags



The axis is so stink-oprated, super-chli, foldable, crooked and unique "Corsairs". And what can you say about “Your Skin”? It can be said that the mechanics of the game in 2018 at least look fresh and cool, smelling like a budget gamedev on the cob of zero. Behind the worlds of the series, the game process is like a boo, zagal, the same, as in 2003 and 2007, so the same wine and lost. And for the modern gamer, behind the great rahunka, virok, to that KKS does not forgive the gravity of the word zovsim. And for the deakim old men, or to inspire them, whoever engraved earlier, you can just put them in the same place.

Immortal Storm Engine sees the schedule for the great rahunka of ten years ago (at the time of the exit of the gri), periodically bugs so that you can save money or be free, and also not be friends with these gortannyam; But I’m not talking about the periodic appearance of crooked scripts, if it didn’t happen as a requirement, and as a result, you won’t get out of the location, because everything is closed. And, obviously, don’t forget that the dialogues are not voiced, and the game process takes an hour to reach a ten-minute reading of the text at the bottom of the screen, and if there is no voice acting, then you can’t talk about the production.

The plot, which started for health with realism, slid into a paranormal bodyagu, like, honestly, it was not much fun to pass at the finale through zazhdzhenі priyomi in the soul all the same natovpu vorogіv on one grave. However, the weather is still indecent, as if for more than a dozen years you have been a lover of such games.

"Skin own!" you can propagate that very unique piracy certificate, which is an unknown date for the city of dossi. “Pirati” by Sid Meyer and AC IV: Black Flag are light arcade buggers, among other things, part of the “Corsairs” is created as a real simulator of the life of a sea wolf.

That is why I am happy to do so. Pochatkіvtsyam and unknowingly from a series of raja vzagali score on the plot from the first passage and engage in freeplay exclusively. And then, having gathered enough information, we will unravel the plot. For children, I would not be happy to spodіvatisya on the fold of blood, but recommending bi before passing through the country that there is nothing corny like it on the market - and tsya gra, with all its ambiguity, is pleased with a little bit of nostalgia and give anything new.

And the best "Corsairs" are still "The place of the lost ships."

Corsairs: Your skin!- A game from the Corsari series of games, developed by BlackMark Studio based on the Storm 2.8 engine. The release of the game was on December 7, 2012.

The back of the bag was expanded as an unofficial addition to the Corsairs Gris: The place of the incarcerated ships, the prote company of Akella, as the official distributor of all games of the series, praised the decision about the commercial vision. At the technical plan, it is played on the front panel of the series - "Corsairs: The Place of Lost Ships", which called out criticism of the old graphics.

Let "s play (in a sort of a way) game, which Corsairs recently came up with: Kozhny His own on equal folding Captain. I am happy, you are worthy.: D Our VK group ...

Game process

The gameplay is traditional for the "Corsairs" series: the grave can be engaged in piracy, trade, and vikonanniy zavdan. However, there was a little innovation: craft was added to the series (ammunition, magical artifacts, various evils for the main hero), the ship upgrade system was radically redesigned, fencing recognized significant changes, although the animation was permanently lost. Vіdmіnnoy rice griє polyvarіantnіst richness of zavdan, including plot ones.

Characters at Gri

head hero

Charles de Mor- a French nobleman who came to Caribi to know the obscurity of his dead brother. Here you need to know yourself, discover a new character, shut up with nonsense, cunning and insincerity, know your kohannya, know the unknown and repair all the crossings on the way to the set mark.

Officers at the team of the main character

  • Teachingitu- Indian from the tribe of masks. After having been driven from a native tribe, having arrived in the Caribbean, de Yogo was spied by Fadeym for an hour, try to steal Yogo's booths. The head hero can buy yoga from a v'yaznitsі and take it to your team. Tichingitu - the only officer of the grі, which can beat the musket. Yogo cannot be considered a captain on a wrecked ship. You can take Titchingita to your team for an hour of watching the quest "Gascon Carrier".
  • longway- Chinese pirate, captain of the Meifeng light shebek. Entrusted to the person and viconate of Lukas Rodenburg. Longway can be taken to the team for an hour of watching the quest "Dutch Gambit", so you can choose the name of the Dutch West India Trading Company. A good navigator for cob gris.
  • Charlie Knipel- an informed artilleryman who lives in St. John's on the island of Antigua. The ensign of the English privateer Richard Fleetwood. You can get to the main character in the quest "Dutch Gambit", as well as choose the bik of Richard Fleetwood (the English language of the quest). Let's kindly be an officer-gunner for the cob stage.
  • Hercule Tonzag- Vіn the same Gaston Pleshiviy - the head of the secret organization near Bridgetown on the island of Barbados. You can get to the main character in the quest "Dutch Gambit", so you can choose a secret organization. In other ways, the quest guide. Boarding officer and boatswain.

Passengers

Zlіva on the form is a list of the necessary characters, yakі spіvpratsyuyut іz gravel. On this list, all the possibilities are indicated, put your officers.

Have grі іsnuє chotiri types of characters:

Passenger - characters, which you took on board with a method to deliver whether it was a place and take it for the price of the city. Passengers are also officers, who have been hired, but have not yet been assigned to the landing (then they will be called free officers).

Officer - character, which is the function of your officer.

Companion- if you wait to accompany the ship, be it a trader, you will become your companion for an hour more expensive. Also, those officers become companions, as you entrust the ships of your squadron with them.

Branets - Whose character is on your ship against his will, and you can always take it for a new fee or make him become an officer, like a pirate. You can take in full any passenger of your ship, if you are more likely to be overwhelmed by the old nevikonanny goiter to deliver yogo to the point of destination; the captains are also fighting, as they will give you during the boarding. You can drink up your breeze in the hold of the ship, and also find out about this person. Then you can take the wikup from the vlady yogo state. The governor of the nation gives the largest sum of money, and he swears, but stinks and rozkid prices at different places.

Officers

Even if the main hero is not strong in any case, you can hire your own officers, so that the stench effectively performs the necessary functions. For example, if you specialize in trade and protection, you may need a navigator and a gunner, and an experienced seafarer cannot do without a treasury and a trinket. Hiring an officer will increase your value for retail between yours and that equal. So, if your current navigation is 33, and the officer you hired has one 43, then your current will be increased by 10 units. If yours is an officer, the difference will be seen in green color.

Note: The penalty for the class of the ship is due to the reduction of navigation due to the improvement of the navigator.

The head hero can recognize officers on the landing of the Navigator, Boatswain, Gunner, Doctor, Treasurer, Teslyar andBoarder. A leather officer can only add more songs for a new memory of that comfort. Usy on the ship 9 landings for officers and one captain - the hero himself.Boarding officersthree can be recognized. Tsі officers escort the hero on land and in boarding, pry him with his body, gostroy steel and pistols. Equip them with sacks, elixirs of life and good blades, which are appropriate for their different types (for example, give swords and swords to maisters of an important varto, then shkoda will be maximum). The officers have the ability of a bag and a bag-universal. Tsіzdіbnosti allow one officer to plant 2 or 3 times in a row. In this manner, more than three officers were sufficient, so that the stench most effectively helped the main character with their own strengths and, at the same time, defense in battle.

Hiringіconfession of an officer

Good candidates for the role of an officer can be found in taverns. Call the stench to sit at the tables and pronounce your servants yourself. When hiring, you can marvel at the characteristics of the character, increase your respect for your personality and that zdіbnosti. Having paid the rate, yak stink, the officer becomes the hero's passenger. Further, you can, behind the "Character" form, recognize the landing of a ship's officer and become a companion, having bought and bought a ship. When officers and sailors are paid salaries, officers can ask for additional allowance or categorically.declare adversity pratsyuvatiwith the hero, as if their loyalty had fallen to zero.

Assigned to the landing zdіysnyuєtsya podvіynym onslaught or on the onslaught of Enter on the empty slot of the officer. We select the required candidate from the list and press the button "Assign". Under the list of passengers there will be tables of characteristics for the clarity of praise of the decision, who should be better recognized for the landing.

Appointed companion reviewed the "Ship and its characteristics".


Znyattya plant that zvilnennya

Znyattya, put the officer back at the passenger's sideEnteron the officer who occupies the landing, at the infamous list of passengers.

You can call an officer in dialos, having worked with him on land, like wineboarder, or in the mess-company, as if occupied another place.

You can call a companion by taking yoga from the ship in front (cm. rasdіl "Ship and yoga characteristics"), and recognized as an officer, schob appeared at the wardroom or on land.

"Pumping" of officers

The officers, as the main hero, take away the evidence from their own responsibility for the fact that they have been charged with it, like a victorious hero. For example, an officer has a large amount of light armor, as if he was using a rapier and is actively coryding in the essences. Companions have more ships in the mine. So dosvid heroes will be distributed among all passengers: officers - 25%, companions - 16.5% and others - 5%. If the hero has the property of "exchange of dosvidom", then the value increases to 50, 33 and 10 vіdsotkіv vіdpovіdno.

For the increase in age, increase the rank of an officer, life, and you are free eyepieces of comfort, as you can expand the engraver himself.

Equipment of an officer

Wonder what can be in the guts of any passenger on the F2/Object form. But it is not possible to transfer and equip items for officers there. The transfer is successful if the officer and the hero are in the same location.Boardersfollow the hero everywhere, and the officers of other settlements can be found at the wardroom (on ships, de vain). The hero goes to the officer and the onslaughtEnterclick on the command menu, select exchange there, after which an interface similar to the skin of corpses and screen (cm. distributed “Obshuk screen””. Under the hour of battle, such a way of exchange is possible, as if the hero had the building of "exchange of dosvidom". The equipping of objects is set up automatically, the officer himself chooses the best one for the new template and pistol, apparently until his own attributes are reduced.

Another way: you can purchase items from merchants once in the officer's chest, equipment will be automatically after exiting the trade mode. It is not possible to sell equipment at the moment.

Loyalty and salary

The loyalty of an officer is determined by his reputation and the features that the hero gets. "Garnі lads" will be less loyal, like a hero to rob "brudnі do" and navpaki. As soon as the smuga of loyalty on the F2/Characters form fell to zero, then such an officer would be a hero for the first time, and you won’t be fooled.

Compensation of salaries includes payment to officers, independent from the line plant. The greater the number of an officer, the greater the number of vimagatim pennies.

Once in a while, after a certain hour of chatting with the hero, the officer can “bring” and want to drink like a hero in the free bread. A small one-time penny prize can be the reward of such a "sufferer".

Where to know great ships?

At the grі "Corsairs: To your skin" by the retailers, the possibility of destroying the great ships of the first rank was changed. If you want to know them, then you can win the thematic forums.

After what will be revealed at the hour after the quest "Piratska Saga"?

After that, as soon as the journal has a record about those that Helen came to serve before you as an officer.

How can you tell that Helen is forever lost in the team?

So it happened, you are guilty of vikonati prophecy, the gypsy woman spoke about the yak. And for whom to happen:

  • Don't take a hundred doubloons in the city like Gledis MacArthur.
  • I have found the screen of the Veselnik of the same Gledis.
  • Don't take away the pistol that Gledis gives you.
  • Turn back to Elena on the call of the mother - Sharpe.

How to present Mary Kasper with the Narwhal sword?

In order for you to grow, you are guilty of forgiveness for the victors of two minds:

  1. If you know Shark Dodson, then talk about yoga clinic, Narwhal. Let's talk about it with the master of the zbro, Jurgen, to prepare a viable blade.
  2. Remove three pieces of meteorite ore and bring them to Jurgen. You can bring many things from yourself, having bought from any seller, or knowing in the middle of the treasured belongings. So you can know on the days of the OS meteorite.

Where to rent warehouse facilities?

To rent a warehouse, go to Isla Tesoro, near Sharptown. Let's face it, you can see the capitals of the skin power. If it’s Isla Tesoro, then the merchant in the middle of the store runs the warehouse. Talk to him and say a dialogue phrase that you are giving an order.

To rent warehouse space in other places, it is necessary to visit the shipyard and go to the staff room to talk to the boss. As if they turned back to the new one, it will be necessary to start the dialogue again, after which the bazhan phrase appears.

Why don't you have scary speeches in your belongings?

If you bought a card in a tavern, then vrahuyte, that you can take away the belongings of only the first equal, which includes such amulets, and also whether they are koshtovnosti. In addition, such belongings may have found half of such a card. If you know a friend's half, then you can create a card of another equal and look like a treasure. With such belongings, one can most often find a unique treasure, which cannot be brought up to quests. That and in general trapleyaetsya where the more expensive and valuable vidobutok, but all the same, it’s omovirnist, that in the middle it will be moth itself.

Where do you know the harmony is larger than 32 caliber?

In order to know such a thing, you are guilty of hoarding the fortune-telling ships, on which they are, after which it is important to carry the ship on the water.

How can you join the service of a singing nation?

It is impossible for this modification to work. All quests for the nation will be greeted, but you can enter the service to France, which is behind the storyline. At such a time you will see an officer, a whole ship and equipment. If you wait, then you will get 10% of the vidobutka, as well as the uniqueness of shooting on friendly ships. Besides, you can't pick up new quests.

Corsairs: To the skin

Rozrobnik
Vidavets
Version
Genre
Vikoviy
rating
Platform
Game engine
Gri mode
Wearable
System
vimogi
Management
Website

(Russian)]

Corsairs: Your skin!- computer game from the series of games "Corsari", developed by BlackMark Studio based on the Storm 2.8 engine. Weekend gri was on December 7, 2012. The back of the bag was expanded as an unofficial addition to the Corsairs Gris: The place of the incarcerated ships, the prote company of Akella, as the official distributor of all games of the series, praised the decision about the commercial vision. The technical plan is based on the front panel of the series - “Corsairs: The Place of Lost Ships”, which called out criticism from the drive of the old graphics.

Game process

The gameplay is traditional for the series "Corsairs": the engraver can engage in piracy, trade, and viconnance of side jobs. However, there was a little innovation: the possibility of collapsing ammunition, magical artifacts, and other things for the main heroes is now stronger in the series; Vіdmіnnoy rice gri є variant variant riches zavdan, including plot ones.

Characters at Gri

head hero

Charles de Mor- a French nobleman who came to Caribi to know the obscurity of his dead brother. Here you need to know yourself, discover a new character, shut up with nonsense, cunning and insincerity, know your kohannya, know the unknown and repair all the crossings on the way to the set mark.

Officers at the team of the main character

  • Teachingitu- Indian from the tribe of masks. After having been driven from a native tribe, having arrived in the Caribbean, de Yogo was spied by Fadeym for an hour, try to steal Yogo's booths. The head hero can buy yoga from a v'yaznitsі and take it to your team. Tichingitu - the only officer of the grі, which can beat the musket. Yogo cannot be considered a captain on a wrecked ship. You can take Titchingita to your team for an hour of watching the quest "Gascon's Tigar".
  • longway- Chinese pirate, captain of the Meifeng light shebek. Entrusted to the person and viconate of Lukas Rodenburg. Longway can be taken to the team for an hour of watching the quest "Dutch Gambit", so you can choose the name of the Dutch West India Trading Company. A good navigator for cob gris.
  • Charlie Knipel- an informed artilleryman who lives in St. John's on the island of Antigua. The ensign of the English privateer Richard Fleetwood. You can get to the main character in the quest "Dutch Gambit", as well as choose the bik of Richard Fleetwood (the English language of the quest). Let's kindly be an officer-gunner for the cob stage.
  • Hercule Tonzag- Vіn the same Gaston Pleshiviy - the head of the secret organization near Bridgetown on the island of Barbados. You can get to the main character in the quest "Dutch Gambit", so you can choose a secret organization. In other ways, the quest guide. Boarding officer and boatswain.
  • Ellen MacArthur- the adopted daughter of Sean MacArthur, an old friend of Jan Swenson - the pirate baron Blueveld. Daughter of Beatrice Sharp and Bucher's pirate, Lawrence Beltrop. To wear the prize "Rumba" for your energetic and cheerful character. Know under the intercession of Jan Swenson. You can get to the main character after an hour of passing the quest "Piratska Saga". A good boarding officer, navigator and gunner. Helen is one of two girls, with which the main character can have romantic dreams. Elen herself is depicted on the edge of the disk with a grey. In view of her mother, she took away from the recesses the pirate island of Isla - Tesoro, but if she could not bring it down, yogo was declining - to lie down in the form of the main character.
  • Mary Kasper- A great friend of Alan Milrow, who died as the head of the clan of narwhals on the Isle of Justice. Through the ruddy color, I wore my hair to wear the prize “Chervona Mary”. You can get to the main character in the quest "Pirates' Saga" (you can also choose the option "for Mary", in other types of quest gin). Boarding officer. Meri is one of two girls, with which the main character can have romantic dreams.
  • Raymond Baker- Kolishnіy kat mіsta St. John's. Lyudina knows the mystery of Lawrence Beltrop. Come to the main character like a ship's doctor at the quest "Piratska Saga".
  • Hugo Avendel- myslivets, scho drunk, behind the heads. Come to the main character like a treasure trove at the side quest "A Long Way to Shibenitsa".

Іnshi most significant characters

  • Michel de Monpe- Star brother of Charles de Maur. A Maltese person, an acknowledgment of a warrior and a voluminous person at the Order of Malta in the Caribbean Islands. At the same time, at the jokes of his brother, the main hero is attacking Caribi.
  • Abat Benois- The colossal corsair Serge Benois, who has taken the tonsure. Rector of the Church of Saint-P'yera on Martinits. Garniy knows Michel de Monpe, and in the meantime - Charles de Maur. To help the main hero solve problems in foreign countries in Spain and Holland.
  • Fadey Moskovit- Carrying factor in Guadeloupe. A close friend of the governor is more important in Guadeloupe. As a tribute to the brother of the protagonist, Charles Dagu "The Claw of the Leader", what can be, for yoga, the secrets of power. In the course of the development of the plot, Charles still needs to be rewritten. Help the main character to make peace with England and France. With a singing world, Fadey continues the tradition of appearing in the games of a series of Russian characters.
  • Richard Fleetwood- an English privateer, tied from an English military intelligence. Captain of the patrol brig "Valkyriya". Regularly attack ships of the Dutch West India Company.
  • Lucas Rodenburg- Vice-Director of the Dutch West India Company. Vplivova person, a friend of the person after the governor.
  • John Murdoch- Vin Johan van Merden, apothecary at St. John's in Antigua. Previously, he was the most trusted agent of Lucas Rodenburg's special hands.
  • Abigail Schneur- Jewish bizhenka. She was named Richard Fleetwood or Lucas Rodenburg, in the fall due to the gravestone of the quest.
  • Gino Guineil- Vcheniy-alchemist, who lives in the pharmacist's booth in Antigua. Read the main character of the basics of alchemy, helping him to remember Latin phrases so that Charles does not look stupidly in front of his starry brother.
  • Stephen "Shark" Dodson- one of the hot-blooded people of the Coastal Brotherhood, with the development of the plot, becomes the yoga leader. Steven's youth passed like the mythical Island of Justice, who knew the back of his head at the time of his life.
  • Jan Swenson- The Pirate Baron of Zakhidny Maine, nicknamed by the Spaniards the Foxy Devil. Patron Ellen MacArthur.
  • Nathaniel Hawke- Pirate Baron of Maroon Town in Jamaica, knocked down by Jackman. In the past, a legendary adventurer and corsair, who fought against the English governor of the island of Redmond Robert Sailhard, and later opposed his kerivnik at the request of treasures of the inkiv. Primari Ship Relief. The head hero of the pirates of the Caribbean Sea.
  • Daniel Hawke- the squad of Nathaniel Hawke and yoga comrade-in-arms. Having experienced a few good things in his youth, the family of friends of the Hawks took a day camp at the Coastal Brotherhood. Ale, the calm life of the pirate baron, that yoga squad was interrupted, and now the main character is lying down - chi turn the stench in his rightful place in Marun-Town chi ni.
  • Zacharia Marlow- pirate baron of Puerto Principe in Cuba. A foolish Protestant and a fighter for the faith. For his religious infatuation, he took away the honor of Black Pastor. Encourage the main character to bring you the book "The Hammer of the Vision" in English translation.
  • Markus Tiraks- Pirate Baron La Vega on the island of Hispaniola.
  • Jacques Barbazon- pirate baron Le Francois on Martinits. Cunning and double-minded people, often granting intercession to young corsairs, following the authorities' goals. Pragne nasampered to richness.
  • Jacob Jackman- pirate baron of Maroon Town in Jamaica. Zhorstok and a cunning person, as she was the first mate on the ship of Captain Bucher - Lawrence Beltrop. Having deceived Nathaniel Hauk and sacked the power of Maroon Town. One of the gris antagonists.
  • Serpent's Eye- shaman of the Miskito tribe on Zahidny Maine. Arriving from Wild Sunset 1783
  • Chad Capper- A man from the Dodson Shark team, now a prisoner on the Isle of Justice.
  • Edward Black- The leader of the rivados clan - a treasure trove of African slaves who live on the Island of Justice.
  • Donald Greenspice- Leader of the Narwhal clan on the Isle of Justice, protector of the dead Alan Milrow.
  • Ole Christiansen- the Biliy Khlopchik is a kind and divakuvaty young man, who has grown up in body, but not in mind. Helping Nathaniel Hawke and the main character. Spritny shurіv (tsyu yogo zdatnіst head hero can win, having taken Olі as a passenger on his ship).
  • Albert Locksley- a good and informed lawyer who lives in Port Royal in Jamaica. For the need to help the main character to reconcile with the usma powers.
  • Francois Levasseur- Governor of the island of Tortuga. The Huguenot is the patron of the Protestant religion in the Caribbean. In the past, I looked up at Tortuz for the commission of Philip de Poins, and then stopped bowing down to my boss. Under the rule of Tortuga became a nest of pirates.
  • Father Vincento- Spanish chief inquisitor in the Caribbean. Helping the main character solve the riddles of the Indian-Maya, providing him with valuable words.
  • Diego de Montoya- The Spanish nobleman, the trusted person is the right hand of the Baron de Mendosi-i-Riba, yogo agent with a particularly important hand.
  • William Paterson- English captain, commander of the frigate "Fortune". Zhorstok, a feisty and cynical person, as if they didn’t hesitate before anyone in order to reach their goals.
  • Meister Alexus- the genius of shipbuilding art, the master of the shipyard at Sharptown on Isla Tesoro. Engaged in overhaul of ships - krіm new, a shipbuilder on the archipelasis is not able to work.
  • Black Mark Studio - a team of fans who have made an earlier unofficial update of "Adventure Tales" to Gri Corsari: The Place of the Lost Ships.
  • The retailers created three complete plot lines for the three main characters - Charles de Maur, William Paterson and Diego de Montoy, as if they were trying to reveal the main plot of the play from different sides. However, for various reasons, the plot line of Charles de Mora blew lightly.
  • There are a lot of characters in the previous series - Nathaniel and Daniel Hawke, Jacob Jackman, Chad Capper, Meister Alexus. A lot of characters are real historical persons or make historical prototypes - for example, Philip de Poinssi, Francois Levasseur, William Paterson, Diego de Montoya, Jacob Jackman (or Jacob Fakman).
  • In the names of rich characters, the name of the retailers of the series and active fans is encrypted.
  • For the first time in the history of the series, I played the Steam service.

Notes

Div. also

Posilannya

Official and unofficial sites
  • (rus.) - official website of retailers "Kozhnoy svoe"
  • (passage, patches, modifications for igor series "Corsari")
  • (Russian) - Passage of quests, for the sake of helping the graves