Zavantage standard enb for gta sa. Productive ENB like VinCent. How to remove ENB from Skyrim? Everything is simple. Є kіlka dієvih ways

The popularity of the role-playing Skyrim, beginning in 2011, is growing exponentially with each passing day. In grі, the character can act in the role of the Dragonborn, which is uryatuє vіd provіsnіv kіntsa hrіtsіv – drakonіv. Gravtsev have a chance to hem up a difficult path, so that you can successfully carry on the journey. Rodzinka Skyrim for those who go through the skin like they want: some follow the plot line, and others - continue the inexhaustible game space.

The rozrobniks tried to work so that you could get merry, use magic, destroy, open castles in that place, pick up armor, eat, faceless artifacts, look at the creatures and all the game characters. There are a lot of pumping skills, skills and crafts, which are necessary to master. And not all! Grass obov'yazkovo is suitable for skin and tighten you in virtual, but such a suffocating world.

What is ENB

ENB is a file, which is designed to improve graphics in graphics. Tobto, tse downloading that installed dodatkovo ї graphics, how to improve the standard one. After graphical enhancements, the game often looks like a movie, like it was “taken” for your own script. But at the bagatioh, who, having installed such an add-on, gra vilitaє, does not start up chi visne. Know problem? Because the computer can't handle the pressure. Ale ENB adds new items to the characters, like a realistic look. Tse, zvichayno, everything is cool, but why is the computer more potent?

Graphical enhancements for Skyrim can be obtained from other sites on the Internet. It is better to know the official or the misunderstood dzherel, so that you will be smitten by the fact that your computer is left with a cіlim and neushkodzhenim.

How to remove ENB from Skyrim? Everything is simple. Є k_lka effective methods.

First option. Reinstall the game. Її it is necessary to see again, with the usual files, then I will re-import and install. Ale, so, how not to save the pumping, this option is not suitable.

Other option. When downloading that installation of graphical enhancements, put the file from the graphical enhancements wherever you want. How to know and see all the components, you can help.

Option three. Know the program on the Internet, like you see graphical improvements and turn the old graphics. This method is not the least expensive through zavantazhennya sumnivnyh programs, but the only way to save the pumping of the hero.

From i all. Qi methods of guilt to help usunennia graphical improvement in grі.

With the installed programs for remote access, or the graphical polypsy itself, it is necessary to check it in antivirus. And if you have any doubts about what the computer will get into graphical abbreviations, or rather, do not install it, so that there are no deplorable consequences.

As a result, one can say that graphical polypshennia is less flour, so that you can take advantage of them and not think about the strain of your computer. The computer cannot cope with us. Installing graphical improvements for Skyrim You risk your fear of risk. It seems to be more simple for the help of a special program for improving the graphics. Now you know how you can see ENB in ​​Skyrim. You can help someone and explain what's up. First, it is necessary to obmirkovuvat the skin in advance!

Enb Series GTA SA is a simple mod, broken up by Boris Vorontsov. Capturing wine at once by launching this project and following the post-processing method, it means that wine is added to the image, improving it and adding different graphic effects.

Zagalni vіdomostі

Warto means that the modification is presented, does not change the same as the standard file of the game project, but does not add anything else - it is universal, and theoretically approach the majestic size of the game. Here you can find specially adapted mods for which you need to download Enb Series GTA SA on our game site.

Now, for most of the deals, the difference between the weekend graphics and the ENBSeries graphics is very clear. In its own time, singsongly, no one has a moment to show that GTA San Andreas can be repaired.

Features Enb Series GTA SA

  • EnableReflection enables (or vimics) different sounds on transport barriers. Speaking of which, in a standard game project on transport barriers, there is “additional” rottenness, the very beginnings of the stink effect will be counted in the given hour and on the surface of the transport barrier, in order to bring out the necessary light. Varto designate that the resource capacity of the effect changes in the fallow, depending on how the parameters are set for the display.
  • EnableOcclusion This parameter is the most effective for enabling the SSAO effect (Screen Space Ambient Occlusion - blocking off all unnecessary light in the screen space). This effect, with such a collapsible abbreviation, imitates mutual obscuration of objects that are close to each other. Well, if you say it simpler, then you can see folding shadows. Before speech, the effect is resource-based, so including yoga, you can also have a hard video card.
  • EnableBloom turns on the bloom effect, which simulates a camera cut-off, if there is some light in the dark part of the scene. The Danish effect to make the graphics look bright and warm. Krim tsgogo, varto means that it is impossible for ENBSeries to turn it on again at the moment.

On this side, using the button below, you can download Enb Series GTA SA via torrent free of charge.

With the release of new versions to be added.

EnableProxyLibrary=(false/true) - always active, ENB zavantazhu third-party library registered in ProxyLibrary . Tse allows you to solve problems with kіlkom files d3d9.dll, yakі could win without special zavantazhuvachiv.
InitProxyFunctions=(false/true) - Connecting the functions of a third-party library. If you want to tag another file .dll, put true .
ProxyLibrary=(file name) - I'm using a third-party library, if you want to connect. Remember, it is necessary to rename the file, which is the key to locking ENB (d3d9.dll) for example, in d_d3d9.dll.

KeyUseEffect=(1..255) - key to increase / disable fashion, for locking F12.
KeyCombination=(1..255) - Dodatkova key, as it is necessary to press for a combination of keys, after locking SHIFT.
KeyScreenshot=(1..255) - Key on yak to fight screenshot, for locking PRINTSCREEN.
KeyAmbientOcclusion=(1..255) - key to increase global illumination simulation (SSAO), for locking F10.

WindowLightIntensity=(0..10) - The intensity of the fermentation of light during the day.

The leather section is responsible for the singing type of cars. - for cars with metal problems, for example Banshee, or Cavalcade (MetallicAmount is available only for them!). - for taxis and police cars. - for bags of old cars.

ReflectionFront=(0..10) reflection side reflection side=(0..10) ReflectionFront allows you to simulate the behavior of the light on the surface ( Fresnel equations , Fresnel reflection ) - when you look at the surface under the great kut, you remember it, lower it, marvel at you.
SpecularPower=(0..10) side fade=(0..10) ReflectionFront before reflection side MetallicAmount=(0..10) rosemary metal glare on the surface (only for [ REFLECTION 1]).

AdditionalConfigFile=enbseries2.ini - if the file is available, then the program takes all the parameters from the new, replace enbseries.ini for the lockdown.It’s more convenient for a swedish test to fix other coristuvaches, so you can change it vibirkovo, but not all.
UseEffect=(false/true) - how to put true then ENB Series will turn on automatically from the start of the GR, so false then it will turn on only after pressing a hot key.
CyclicConfigReading>=(false/true) - if this parameter is omitted, then skin five seconds ENB you will be surprised to change the file enbseries.ini.
ForceNVidiaCardi>=(false/true) - turn on this varto parameter only when you have a video card nVidia
ForceNVidiaCapsi>=(false/true) - mere mortals can go through the challenge, what is the cost of specialists in shaders, those who have a video card nVidia and you have adapted shaders DX10 for GTA4 You can place them in the shaders folder and turn on this parameter.

ForceDisplaySize=(false/true) - If the game does not accept your permission, then increase this parameter, and write your permission in the paragraph:DisplayWidth=() - Width , DisplayHeight=() - Height . UVAGA! I will allow more, but those that are supported by the monitor can cause damage to the yogo!
ForceAntialiasing=(false/true) - Primusov vmikannya zgladzhuvannya.
ForceDisplayRefreshRate=(false/true) - As noted, the frequency is taken from the th file (row
) Yakshcho vymkneno, zadaetsya thunder.
ForceAnisotropicFiltering=(false/true) - Primus included anisotropy.
MaxAnisotropy=(1..16) - the maximum anisotropy ratio, which is more important, the texture is sharper. Sound the value of 16, 8, 4, 2, so that the result is non-linear. Zeannyna 16 can give an oversight for the textures with icorine linii, Inodi is painfully more than Vikoristovati Zazennya 8. Deniye parameter is insignificant to scurry, prote yaksho at the GRI VIKORITMENITY WITHING TEXTRICS ON THE RUSSIA. high value of the parameter.
AntialiasingQuality=(-1..2) - Yakist smoothing. -1 maximum brightness, 2 minimum. It is not recommended to change the brightness -1 and 0, as you do not have a top video card.
AntialiasingUpScale=(0.25..1.0) - smoothing scale. The less important the more productivity, the more the picture becomes more rosy.
DisplayRefreshRateHz=(60..240) - Monitor update frequency. UVAGA! Incorrect values ​​can zip your monitor and video card! Behind the standard on Windows XP is 60 Hz, so that your monitor sets a higher value, then you can set a higher value.
DisplayWidth=() - razdіlna zdatnіst in width. The active liche parameter, which is also active ForceDisplaySize.
DisplayHeight=() - I got it on high. The active liche parameter, which is also active ForceDisplaySize.
ReflectionsForceHighPrecision=(false/true) - Except for inclusions, in transport, they are calculated more accurately, lower than the original. What changes the number of artifacts such as, for example, long lines on transport.
ReflectionsExtremePrecision=(false/true) - as it is included, the charges on transport are calculated even more accurately, but only for the mind, what ReflectionsForceHighPrecision noted.

EnableBloom=(false/true) - boosting the bloom effect, highlighting bright areas of the screen and overlaying the image to simulate strong lighting or lightness of objects. The effect is to be done quickly and not the cause of hails, the prote is incorrectly set up, or the pardons in the drivers can lead to artifacts on the screen of re-illumination of the image. Not vikoristuє HDR textures, that's the sum of the temple.
EnableAmbientOcclusion=(false/true) - enabling the effect of screen space ambient occlusion (SSAO mutually shading close objects) and screen space indirect lighting (SSIL mutually lighting nearby objects), which can be brought up to next-gen effects, possibly even up to a video card at a higher height. At the moment, only works on video cards from sub-trimmed shaders in version 3_0. The speed of this effect should be linearly located in the given screen size in the given number of pixels, so when activating, do not risk it on the highest screen size, as the video card is not the highest category. In case of a fluctuation, as if the security is not power, but the adjustment of the algorithm with a reduced quality is not power, change the display size or turn on the effect. This effect can be mixed with video cards through the bad quality of drivers, as well as through incorrect settings of ENBSeries and playing with the possibility of swapping the possibility of some models of video cards, and anti-aliasing of HDR textures itself is not supported by video cards of the forward generation, but in other textures it is affected.
EnableSkyLighting=(false/true) - turn on candles from the sky. This is a more corny effect, which improves the brightness of the shadows and the lightening of the gray.
EnableSkyLighting=false:

EnableSkyLighting=true:

UseOriginalPostProcessing=(false/true) - as inclusions, then the gra itself completes the post process, as if not, then the stench is modified by ENB. You can turn on this option if you don't like the atmosphere created by ENB.

Skin section follow the singing objects of the vision.
- for light siren and internal fires;
- for the light of street lights;
- for the front headlights of a car;
– for rear headlights of a car;
, - for the fires of the middle of life, those deaky calls.

LightIntensity=(0..10) - the intense intensity of the light, which comes out of the yogo dzherel.
LightAOAmount=(0..10) - expansion of occlusion in the midst of light.
LightILAmount=(0..10) - Rozmir v_dobrazhen at the borders of light.
EdgeLighteningAmount=(0..10) - Rozmir illuminating the edges. The effect is to rob the ribs with more sharpness, the objects look more voluminous.
ColorPow=(0..10) - The richness of the color is light. The greater, the more light, the more dark, the more dark.
LightCurve=(0..10) - Curve light; what is more important, then the contrast is greater, the light is closer to the core of the light, then it is brighter, the farther away, the darker.

ReflectionAmount=(0..10) rozmіr vіdbittya vіknakh avtomobilіv. The more important, the more beautiful the image.
SpecularPower=(0..100) exhalation of the sleepy light. At a high value, the light is less visible at the point.
SpecularAmount=(0..10) expansion of the sleepy light.

BloomQuality=(0..2) like a bloom, it’s a lot of time to pass through the vіdmalovka, from that number the effect is taken, but in version 0.074 it’s swidkіst more than a temple, lower it’s respect to the akіst of that effect, put it on 0 and have mercy.
BlueShiftAmount=(0..10) Rosemary blue color to bloom effect.
Radius 1=(0..10) the first bloom type. Come out of internal objects.
Radius 2=(0..10) another type of bloom, which comes from outside objects.
contrast=(0..10) the intensity of the bloom, The greater the value, the greater the intensity.

ReflectionAmount=(0..10) - a lot of fighting in the blood.
SpecularPower=(0..10) - The power of candlelight on the sun.

LeavesReflectionAmount=(0..10) - kіlkіst vіdbittya vіd leaf.
LeavesSpecularPower=(0..10) - The power of sleepy light from a leaf.
LeavesAmbientAmount=(0..10) - Visvіtlennya when falling on the leaves of the change.
LeavesColorMultiplier=(0..10) - color multiplier, which is more important than the leaves with greater color.
LeavesColorPow=(0..10) - Glybin leaf color. The lower, the smaller. With a value of 0, the leaves become more white.

UseExternalTexture =( false/ true) as noted, ENB zavantazhu additional texture sprites of light, which are considered to be corysty ( enbspritelight. png , enbspritelight . bmp, enbspriteray. png , enbspriteray . bmp).
Intensity =(0..10) the intensity of the sprites that come out of the lamps.
IntensityInReflection =(0..10) the intensity of the sprites of the daylights of the headlights of cars and the wake.
UseRays =( false/ true) This parameter is set for switching on and switching on the change of light that comes out of the lamp.
RaysNumber =(0..10) a lot of changes, what to look like in the dzherel light.
RaysIntensity =(0..10) change intensity.
RaysRateOfChange =(0..100) rіven chіnі prmenіv. Even if the meaning is great, then change the way you behave, don’t stink in the objective; guess what the stench is turning around.
RaysLength =(0..10) Dovzhina change. Don't set the bar too big, changing it can fog the screen.

ReflectionFront=(0..10) Rozmir v_dbittya vіd chrome-plated car parts, if you marvel at others. Tsey parameter at oncereflection side allows you to simulate the behavior of the light on the surface (reflection side=(0..10) Rosemary is seen on chrome-plated parts, if you marvel at them under the great hood. Tsey parameter at onceReflectionFront allows you to simulate the behavior of the light on the surface ( Fresnel equations , Fresnel reflection ) - when you look at the surface under the great kut, you see the memory, lower it, you marvel at it.
SpecularPower=(0..100) the power of the mirror vision of the sleepy light. At a high value, the light is less visible at the point.
side fade=(0..10) This parameter determines the speed of the transition toReflectionFront before reflection side (i navpak). The more important, the more memorable transition.
MetallicAmount=(0..10)

Apply Antialiasing=(false/true)If more active smoothing will be enabled.
SamplingQuality=(-1..2) brightness of ambient occlusion and indirect lighting (ssao and ssil) . -1 means maximum capacity and low productivity. The higher the clarity, the less dark noise and the more detailed shading and illumination of other details of objects. In the highest brightness mode, it is not obligatory to set the filtering quality to the maximum. This parameter is also strongly influenced by the speed, moreover, the speed of the effect is heavily influenced by the size of the display (the number of pixels on the screen).
SamplingRange=(0..1) ssao render, the lesser the value of these objects is.
SizeScale=(0..1) rozmir texture ssao ta ssil effektiv, chim less, tim more productivity and lower efficiency.
SourceTexturesScale=(0..1) Those same thingsSizeScale ; the smaller, the more productive and the lower the efficiency.
FilterQuality=(0..2) the degree of filtering noise that is vibrated by the ambient occlusion algorithm,
0 means maximum brightness and low productivity, which means sharpness is used on the edges and other details of objects through the aperture. The most balanced brightness in my opinion 1
SamplingQuality \u003d 0 i 1 chi 2 atSamplingQuality =1 . This parameter is strongly influenced by the productivity, the speed also depends on the distribution of the display.
AOAmount=(0..10) expansion of occlusion. What is more important, more important ssao . Do not set this parameter too high, the screen will become too dark, artifacts may appear.
ILAmount=(0..10) Rozmir is bright. The greater the meaning, the greater the expansion ssil.
EdgeLighteningAmount=(0..10) rozmir illuminating the edges. The effect is to rob the ribs with more sharpness, the objects look more voluminous.

EmissiveMuliplier=(0..10) multiplier of light.
Light Intensity=(0..10) intensity of light in the headlights of a car.

ReflectionFront=(0..10) Rozmir v_dbittya vіd chrome-plated car parts, if you marvel at others. Tsey parameter at oncereflection side allows you to simulate the behavior of the light on the surface ( Fresnel equations , Fresnel reflection ) - when you look at the surface under the great kut, you see the memory, lower it, you marvel at it.
reflection side=(0..10) Rosemary is seen on chrome-plated parts, if you marvel at them under the great hood. Tsey parameter at onceReflectionFront allows you to simulate the behavior of the light on the surface ( Fresnel equations , Fresnel reflection ) - when you look at the surface under the great kut, you see the memory, lower it, you marvel at it.
SpecularPower=(0..100) the power of the mirror vision of the sleepy light. At a high value, the light is less visible at the point.
side fade=(0..10) This parameter determines the speed of the transition toReflectionFront before reflection side (i navpak). The more important, the more memorable transition.
MetallicAmount=(0..10) rosemary of the metal glare on the surface.

FilterQuality=(0..2) the quality of filtering shadows. 0 - maximum brightness, 2 - low brightness. However, filtering can be very productive, you can get by with values ​​of 1 or 2.

DirectLightingIntensity =(0..10) intensity of direct vision.
DirectLightingIntensity =2:


DirectLightingIntensity =10:


NightLightingIntensity=(0..10) intensity of night vision. What is more important, Tim Yaskravisha is nothing.
Direct Lighting Curve=(0..10) Direct hanging curve. The greater the value, the greater the intensity.

DirectLightingCurve=0.1:


DirectLightingCurve=10:


ReflectionAmountMultiplier=(0..10) multiplier of rozmіru vіdbitkіv.
=(0..10) multiplier of mirror lighting in the sun.
SpecularPowerMultiplier=(0..10) multiplier of the strength of the mirror vision. At a high value, the light is less visible at the point.

ColorPow=(0..5) the power of that expansion of color, which zastosovetsya to all objects. With a high value, all objects are more brightly colored. With a value of 0, the objects will be large.
ColorPow=0:

ColorPow =1:


ColorPow =3:

AmbientSunMultiplier=(0..5) multiplier of light of the sun. With a high value of sleepiness, light is more intense, and darkening is more dark.
AmbientSkyMultiplier=(0..5) multiplier of light of day. The greater the meaning, the lighter the greater the light with the brighter light.
AmbientSunSaturation=(0..5) the richness of the color of the sony light. At a high value, objects, which are illuminated by the sun, may have a yellowish glimpse.
AmbientSkySaturation=(0..5) the richness of the color of the heavenly vision. At a high value, objects, which are illuminated by the sun, may have a bluish light.

FilterQuality=(0..2) yakіst filtratsії celestial illumination; 0 - highest brightness; 2 - the highest brightness. This parameter does not greatly affect productivity.
Ambient SunMix=(0..10) the amount of sleepy lighting on the booths. The greater the meaning, the stronger it will be to shine with a yellow light.
AmbientSkyMix=(0..10) shіlnіst celestial illumination on the booths. The greater the meaning, the more it will shine with a bright light.
AmbientContrast=(0..10) the contrast of that light. The greater the meaning - the darker the objects are far from the sky, the more bright the objects are close to the sky.
AmbientMinLevel=(0..10) minimal brightness of the heavenly light. What is the meaning, tim ob'єkti yaskravіshe.

ForceMinMaxValues=(false/true) - yakscho ummkneno, ENBSeries regulate brightness.
AdaptationTime=(0..5) - The period of adaptation to the new brightness. Do not set great values, the shards of adaptation will not be seen in everyone.
AdaptationMin=(0..2) - Minimum light.
AdaptationMax=(0..2) - maximum light.
AdaptationMinMultiplier=(0..10) - multiplier for AdaptationMin .
AdaptationMaxMultiplier=(0..10) - multiplier for AdaptationMax .

AzimuthHeight=(0..10) height, dezupinyaєtsya azimuth. The less important, the darker the sky. (Maєtsya on the verge, that the sky is closer to the earth, it is more beautiful, lower those that are more known, and the more important, there is a smaller transition from bright to blue.).
AzimutHeight =1:


AzimutHeight =5:


AzimuthMultiplier=(0..10) azimuth multiplier. What is more important - the upper part of the sky is darker.
AzimuthSunAffectPower=(0..10) the strength of the injection of sontsya in azimuth. The higher the value, the darker the azimuth.
AzimuthSunAffectAmount=(0..10) rozmir pour in the sun.
TopColorMultiplier ==(0..10) multiplier of color near the upper part of the sky. The more important, the more part of the sky is brighter.
color saturation=(0..10) The color of the sky is wild. The greater the meaning, the greater the richness.
Color Power=(0..10) the strength of the color is pidnebіnnya. With a value of 0, the sky will be white in color.
Sun Intensity=(0..10) The intensity of sleep. The greater the meaning, the greater the lightening of the sky for about a sun.
SunMaxBrightness=(0..100) maximum brightness of the sun.
SunColorFilterR=(0..1) color correction for sun. Red color.
SunColorFilterG=(0..1) color correction for sun. Green color.
SunColorFilterB=(0..1) color correction for sun. Blue color.

SunColorFilterCurve =(0..10) the filtering curve of the color of the sun.
SunColorFilterCurve=2.5:


SunColorFilterCurve=10:

SunCoronaCurve =(0..10) crooked crown.
SunCoronaCurve =1.0:


SunCoronaCurve =10:


SunCoronaIntensity =(0..10) sun crown intensity. With a high value of the crown, remember and yaskravish.
SunDesaturation =(0..10) znebarvlennya color of the sun.

Overall Power =(0..10) the brightness of the dream.
OverallPower=1.2:


OverallPower=5:

OverallIntensity =(0..10) Intensity of bright sky ..
OverallIntensity=1.0:


OverallIntensity=5:


BrightnessUpperLimitMultiplier =(0..10) multiplier for the sky lightness limit.
Always active, ENBSeries vicorist corystuvalnicki gloomy textures enbclouds.bmp.
dark curve. At a high value, the gloom is more contrast, closer to the sun, brighter, far darker. At a low value, gloomy may have simple colors.
CloudsIntensity=(0..10) Darkness intensity. The greater the meaning, the greater the gloom. If the value is even lower, then gloomily sіrі.
CloudsDesaturation=(0..10) nebarvlennya gloom. Chim more, tim gloom more siri and monotony.
CloudsEdgeClamp=(0..10) Vіdpovіdaє for the number of sleepy shifts that break through the gloom.
CloudsEdgeIntensity=(0..100) the intensity of the brightness of the edge of the dark. What is more important than this is a beautiful edge of darkness to be closer to the sun.
CloudsEdgeRange=(0..100) target parameter CloudsEdgeIntensity , but it signifies the beauty of the edge of the dark, far away from the sun.
StarsUseCustomTexture=(false/true) Always active, ENBSeries zavantazhuє that vikoristovuє standardnі textures from gris.
Stars Amount=(0..10) number of stars. The greater the meaning, the greater the star in the sky.
StarsIntensity=(0..10) intensity of stars. What is more significant, then more stars are visible.
StarsBrightness=(0..100) yaskravіst zirok. What is the greater meaning, Tim is the star of the yaskravish.
MoonIntensity=(0..100) the intensity of the month. What is more significant, the month is more clearly visible.
MoonGamma=(0..10) din of the month. As the growth parameter increases, the dark areas of the month are brighter - the brightness of the moon is greater.
moonsize=(0..1) rosemary month. The greater the meaning, the greater the month.
MoonLightingCurve=(0..10) crooked moon. The greater the meaning, the brighter the moon shines.
NightCloudsEdgeClamp=(0..10 vіdpovidaє for the number of monthly changes that break through the gloom.
NightCloudsEdgeIntensity=(0..100) the intensity of the brightness of the edge of the dark. What is more important - Tim is a beautiful edge of darkness closer to the month.
NightCloudsEdgeRange=(0..100) target parameter NightCloudsEdgeIntensity , but it signifies the beauty of the edge of the gloomy distance from the moon.

Update 1.1
- Vіdkorigovaniy balance mіzh: Brightness of the sky, Svіchennyam ekspozitsії її zh nasichenistyu. Now it's not to blame for the buti effect - "It's dark and gloomy", even though the weather is not gloomy. + More realism.
- Added effect of a trio of dynamic lighting.
- Added 1 more noise filter.
- Increased the value of all shiny and metal surfaces (I didn’t have anything bright.)
- Corrected more pardons (so, stink there buli.)
I am attaching offending versions, fps shards, Fall HD. easily recognized. -2-3. I don't know how to cope with weak machines.
features:
Garne realistic sky.
Contrasting lightening of the day, for different weather minds.
The nights are only slightly dark for vanilla, and those only in the colors of illumination. Oh, you can see everything. (Until the dark nazdoganaєmosya in vіdpovіdnim vіdpoіdnim vіdpіdnim vіdvіdnym vіy relish) Zіrki, іsyatsі і syava so nalashtanovanі іn the normal fermentation.
The loss of fps on good PCs is small, for worlds 3-5 years old.
Nothing bad. Usі zmіni spramovavanі less u bіk realіstichnostі.
Do not invite you to buy an iPhone with your quarters, neon lights overflowing with tickets, brilliance and glamour.
Only for the True Nords of the Lorolyubiv. I, vodnochas, yaskravishoy for the standard version.

I specially adjusted the ENB for my choice. Ale the axis of the devil, having mixed the viklasti yogo in merezh i marvel at what will be.
I will not describe everything in detail. May 3 tyzhn ​​went to the lashing. And now it's easy to describe - what was going on now. We also marvel at the screenshots and remember that the stench transmits no more than 20% of what is true.

It is recommended to put tamriel in pairs with the climate. Yak 3m, so i 5m. (all effects of the day are sharpened for the new)
Purity climate rob yoga more colorful and kazkovim + driving in the whole vikonana robot with the sky. With the pluses of a sleepy victoria, only a different weather and a pink sweatshirt. Ale, maybe someone like that.

So the very Be-yakі modi osvіtlennya, on your thought. Realistic shattering realistic, savagely kazkovі shattering quaint and small.
I'm a Contributor: Realistic lighting for SKYRIM (with tweaks) v3.31
But I won’t apply yoga to the archives, although I want to win and have a free life. Oskіlki know yoga only on the 1st Russian site and could not get to the version with the nexus.

Optionally, a more important version of the ENB was added (It's easy on the screenshots)
Autofocus is too easy and never mind. Ale is far from suitable for everyone, so dod. options. On me, so, adding the effect of 3d to a flat image on the monitor, behind the rahunok, obviously, yet indestructible, but still imitating the focus of the human eye.
Also - an alternative mask of illumination. Put neobov'yazkovo.
І my installations from ini files. Detailed details and more of everything.
Oskіlki I did not particularly delve into the creation of skirym.ini and skyrimperfs.ini, healthy criticism is known to hover, bazhano vvzdogin z porady z tsієї parts.
So, by the way, the material is updated and supplemented.

So fuck up - sign up for Nvidia video cards. Because the mod is still running only on AMD. If it’s not so, it’s necessary for me to know - what to do, to patch it.

So far, I've been testing on 2 PCs and 2 different selections. To my Betta-folding mod and Folding mod Megamods 2013r.
The most dry figures.
Core2duo 3.0GHz
Radeon HD7770 with 1GB Vram It’s good to see less than 1/2 of its potential with such a bay.
and 4GB of RAM.
The cost of the FPS is not to be stale due to the adjustment of the quality of the graphics:
Razdіlna zdatnіst 1080p: Stable at 9Fps. Fixed -12Fps in some important locations.
Razdіlna zdatnіst 720r: 3-5Fps.
The temperature of the video card is not higher than 40+
Heavy Version, with all SSAO effects included, ruynu sche 10Fps streaks in the minus repair deposits in the severity of the mods and improve the brightness of the lighting. Ale over there varte.

Testing on a weak PC.
2Gb RAM Video card HD6870 1Gb vram one generation lower. (It's not a good idea to pull skyrim from a high texture pack to Ultra, in FallHD, navigate to core i7 with 16GB of RAM.) Resht of the same level as that of the front butt.

Podsumok - those same.

For the quiet, to whom the numbers don't mean anything:
On a weak ridge, it is possible to commemorate pidgalmovuvannya through the effect only for the lichnik's rahunok.

IMPORTANT.
Even if you have and without ENB, the FPS will always be in the region of 20-30, and even lower - you need to increase the number of cims, first pick the ENB. With such an ambition, -3-5fps can easily change to -15-20 and control your slideshow garne. And on the right, it will not be in the effect, but in the fact that you can’t run out of resources for new resources.
Briefly - FPS without enb is needed more than 30. Tse is the least.

Vlasnikov hard PCs are not better for everything. Ale for them and so 100500+ different variations in the distance as they walk.

Installed:

Detailed description at the archive. called Instructions from the installation
Briefly - from folder 1 we move the files to the folder with a grey (not in the date), we put optional files behind the bazhannym, and we kolupaєmo ini files, or we graєmo yak є.