Fallout 4 doesn't work fast. New swedish relocation system. Faction Commands

Description:

The mod changes the original game system of the swedish movement, and behind the bajans, it turns on, and allows you to induce the points of the swedish movement in settlements and raise the price in other settlements, as you wish. It’s even more koris when it’s on the folding “Vision”, the same cіkavіshe with the povіvnyannі zі zvichaynym useredinі іgrovym teleport.

A detailed description of the functionality of the current options for moving points is given below:

Motorcycle/Car:

- There may be inducements and placements in any locality, Crimea, the Main Base (Specifics of Diamond City Houses) and Spectacle Island.
- save the fire for the trip, pick up the fire in the fallow land in the countryside.
- Palivo can be created at the workbench for the production of chemistry
- You can move to any settlement, like you are in Volodiete, Crimean Pridven, Institute and Spectacle Island.

Vintocryl:
- You can get ready at Maistern.
- There may be appointments and accommodations after you arrive in Prіdven.
- There may be inducements and placements in any locality, Crimea of ​​the Main Base (Speciality of Diamond City houses, which is alive).
- Spozhivaє vdvіchі less pale, lower motorcycle, schob to rise in price.
- Palyvo, similarly, can be created at a workbench for the production of chemistry.
- You can move to any settlement, like you are in Volodye, Crimea Institute.
- The hour passes just like that, like when the swedish price rises.

Teleport:
- You can cook at Meisterna
- You may be prompted and placed after you arrive at the Institute.
- Maybe there are motives and accommodations for any locality.
- Do not save money for moving, but you will need to live (10 strains).
- You can move to any settlement, like you are in Volodye, Crimea Prydvena.
- If you arrive at the point of recognition, you will be in the middle of the teleporter.
- An hour is not protected under the hour of teleportation.

How to win the points of the swedish movement:
1. Prompt/install Teleport, Vintocryl or Motorcycle at your settlement.
2. Connect electric power (only at the teleport, you need 10 tension), for a motorcycle, that gvintocryl will need more.
3. Open the door to the teleport or activate gvintocryl/motorcycle.
4. Get inside the teleport and close the doors or activate gvintocryl/motorcycle.
5. Select the point of recognition.
6. Done, you belong.

P.S.
To rise in price in the Prydwen, the Institute and the Lair of the Mechanist, it is enough to see them once.

Update 5.6

Corrected the pardon for the impossibility of creating a fire

Update 5.5

You can no longer move to the institute, because you left yoga or became poor

Update 5.4

Added the ability to install through the manager menu

Update:5.3

Corrected pardons for moving over those months, where you were told.
- Added add-on module IFT_NoFuel.esp - enable fuel burner for Guintocryl and cars
- Added add-on module IFT_NoQuest.esp - You can encourage Gvintocryl and the teleporter without having to use the Privilege Institute.

Update:5.2

In the main mod, the DisableFastTravel.pex script has been removed, since the wine is in the "DisableVanillaFastTravel" add-on option, and it's not the fault of the main mod, so you installed the main mod without stopping the DisableVanillaFastTravel add-on module, then see the Disable.FastTravel script address /scripts for gr.
- Added the ability to move to the Lair of the Mechanist from DLC Automatron.
- Added a patch for quiet, who can DLC Automatron.

Update:5.0

Added 5 new cars for more expensive cars.
- Added 1 new version of the updated motorcycle for swedish mandrikov.
- Added 1 new version of the teleporter to the style of the institute.
- A variant of the DisableVanillaFastTravel.esp module, which turns on the game system of quick and expensive prices, now we call it a module, and not in the main mod.
- Dodany dodatkovy module, like dodaє settlers, yak vimoga. In order for all options for the Swedish relocation to work, you will need to recognize the settler as a working force.
- Added add-on module, which allows you to prepare oil. with corn and garbuza, for brewing paliva

Update:4.0

Added sound effect for all three options teleport
- Now you are responsible to see Prudven in order to wake up Vintocryl there.
- Now you are responsible for instituting the Institute to establish Teleport there.
- Improved the cost of preparing all three options for the teleport.
- Increased fatigue for teleport from 5 to 10.
- Now you need more fuel to move to Vintokryl and Motorcycles. It is possible to make a fire on any kind of workbench for the production of chemistry. Vintocryl vikoristovuє vdvіchі less pale, lower motorcycle. The teleport is not victorious.

Wimogi:

Fallout 4
DLC Automatron neob'yazkovo

Warehouse archive:

1. Textures, sound, scripts, Meshes, Materials - the main mod files.
2. ImmersiveFastTravel.esp is the main mod file.
3. IFT_Worker.esp - an add-on module for recognizing workers at the points of quick movement, so that the stench functions.
4. IFT_Automatron.esp - patch for DLC Automatron.
5. IFT_NoFuel.esp - add-on module for turning on the fuel for Guintocryl and cars
Note: Remember that vitrata paliva, like before, will be stoked at vikoristanni, but it’s not necessary to sour vicorist for transportation. Tse side effect to support the installation of DLC.
6. IFT_NoQuest.esp - add-on module to prevent the Privy Institute from inducing Gvintocryl and teleport.
7. VegetableOil.esp - add-on module, which adds the ability to cook oil from corn and watermelon, as it is necessary for cooking a fire.
8. DisableVanillaFastTravel - serve for inclusion game system swedish relocation.

Installed:
NMM
manager abo manually

Installed manually:
1. Create a Fallout4Custom.ini file (like you don't have one) at the address "My Documents\My Games\Fallout4"
2. Next to the Fallout4Custom.ini file, type
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
3. Copy the Scripts, Textures, Meshes, Materials, Sound folders and the ImmersiveFastTravel.esp file to your Data folder.
4. If you want to disable the standard migration code in the GUI, then install the DisableVanillaFastTravel.esp add-on module
5. If you want all the swedish movement points to serve the settlers, then install the add-on module - IFT_Worker.esp
6. If you want to be able to cook olive oil with corn and watermelon, then install the add-on module - VegetableOil.esp
7. If you have DLC Automatron installed, install patch IFT_Automatron.esp
8. If you want, so that for Gvintocryl's robot and Automobile it is not necessary to fire, then install an additional module - IFT_NoFuel.esp
9. If you want to encourage Gvintokril and the teleport not working with you at the Institute, then install the add-on module - IFT_NoQuest.esp
10. Upload the plugins.txt file to the link:
"C:\Koristuvach\Im'ya Koristuvach\AppData\Local\Fallout4\plugins.txt" and add to the new row ImmersiveFastTravel.esp and add-on modules, as you have installed.

One of the tricks of Fallout 4 is the life of your settlement or a fortified stronghold in the post-apocalyptic world. Earlier, we told about the month, where you can know the master and how you can get a vikonati, so that you can take it from your order.

To switch to the living mode, you need to press and press the [V] key, a menu will appear, in which you can change the status of the settlement. First of all - rozpochati budіvnіtstvo ob'ektіv, as well as razіbrati schos zlamane chi uncommon. When hovering over an object, you can change the time or green color. Usі budіvlі (booths, parkans thinly), furniture (beds, drawers, refrigerators thinly), pіdsvіchenі Zhovtim color, less suitable for the analysis of materials. So, with a green light, you can not only sort out the object, but also transfer it: either in a different place, or move it to the main for further installation in the boundaries of this settlement. The zone of the settlement near the main is shown by a green parkan, in the middle of which you can do practically everything that is necessary (more about the settlement will be discussed below). When you exit between the zones of everyday life for more than 5 seconds, the main menu will close.

The greater settlement is connected with the quests of the Ministry of Minds and help the inhabitants of Spivdruzhnost to know a safe little place, where there will be water, and that place for sleep.

Main signs of skin settlement:
People - the number of inhabitants near the village;
Їzha - kіlkіst їzhі, which vibrates near the village;
Water - a lot of water that vibrates near the village;
Energy - electricity that is generated near the village;
Zakhist - an indicator of the protection of the village;
Place - the number of sleeping places for settlers;
Happiness is a wild display of the emotional state of the meshkants of the settlement.

Let's take a look at the report on the skin show.

People

Depending on the number of settlers, there should be a lot of water and water, as well as sleeping places, as it is necessary to induce to satisfy the needs. In their quarters, the inhabitants should grow up, work at the station, collect smtta and in stores, protect the territory. In order to increase the number of inhabitants, a recruiting beacon can be provided to that other settlement. So are some of the characters that are chanted in to the world You can reconsider up to one settlement. Do not forget about the possibility of resettlement: go to the main menu, look at the resettlement, press the R key (with a standard layout) and select the point of recognition. In this way, you can populate a double-double village with residents from settlements and radio beacons. In a similar rank, one can recognize residents for the selection of births, guard posts, stations for the collection of smittya, shops and charguvannya for artillery shells. And to yourself: we see a settler, we press the [E] key, then we marvel at the object that we need to click, and we press the [E] key again.
The maximum number of Meshkantsy settlements is 10 plus your charisma. With equal charisma, 4 for example, reach a maximum of 14 people. After reaching the number of the population, the new settlers will stop populating.
Talking to the settlers, you can take a new task, find out about the problems (for example, I don’t get it right or wrong), listen to the tiles or exchange objects. Under the hour of the exchange, you can pick up the actual items or put in the inventory of the spymaster the best armor. In order for the settler to start victorious, you need to press the [T] key. Make sure that the armor does not contribute to the protection rating of the settlement, otherwise the settlements will be more effective in battle.
Settlers sometimes take armor, as they have free access, and can also requisition power armor (de є nuclear block). If you knew the fault, talk to him and ask him to turn the objects. To avoid such situations, you need to save armor in boxes, and power armor without life elements.
If you have 6 points invested in charisma, then you can take the “Mustevy leader” building, so as to allow you to organize supply lines between your settlements. At the main menu, you need to see a settler, press the [Q] key and choose whether there is another settlement, with which you want to make a good delivery. Two settlements, connected by a supply line, can share food, water, and life-giving materials, which are at the main.

It's important!
Є characters, yakim you can’t give deeds punishment: ring out tse NPC, scho mayut im'ya or companions. Forgive me, the settlers are unguarded.


zha

The rating of what is displayed in the main menu, showing the number of food products that are available in this settlement. Optimally, the number of settlers can be reduced to the number of settlers, for a smaller number of residents to get dissatisfied, which will negatively appear on the rating of happiness. You can build a food farm in one village, more residents in the field, and establish supply lines with other villages.
To increase the number of people, it is enough to plant one of the crops (kavun, razor flax, corn, carrot, mutafrukt, toshka, watermelon) and identify a suitable resident who will be engaged in harvesting. Roslini can be spread over land! The grower's mustache gives 0.5 to the rating of the widow, the crim of the mutafruct - 1. The leather settler can obtain 6 singles of the hedgehog, tobto. 6 Mutfruits or 12 Other Roslins. Harvesting fruits can be no less recognized practitioners, and he himself is a gravel, and taking away the harvest is harvested for planting new crops, selling, picking various items or їх it is simply possible to z'їsti.
Brahmins often appear at the settlements, for those who have prosperity. In order for the stench not to linger for a long time, or in the settlement itself, it is necessary to call an anniversary for the Brahmins.
Usі pos_vi can buti poshkodzhenі pіd hour of fortune tellers. In order to update the latest achievements, depending on the rating of the zhі, you can highlight the master's menu.

Water

The water rating, similar to the water rating, shows the amount of water that is generated by the settlement. One bagman keeps one single water, and її zagalna kіlkіst can єdpvіdatі nіglіstіnі tsіlіntsіv. Supply lines allow you to replenish the lack of H2O in other settlements. The spores that vibrate water do not have traces of recognition of ancestors. Water treatment installations need to be connected to electricity, and the culprit is no longer near the water. However, the water column is larger (less?) Powerful until the installation time and does not require electricity, but it vibrates a lot less water.
How and if so, the columns and installations can be poshkodzhenі pіd hоrozhikh nabіgіv. Hurry up the master menu for their repairs.

Energy

The energy rating reflects the amount of electricity that is generated by the settlement. For the connection of a large number of outbuildings and their functioning, electricity is required, as far as possible. This rating does not affect the happiness of the settlers.
The generator from the attachment will run between itself with a dart: key. For whom 1 copper is needed. Whether it’s some kind of attachment, some kind of connection for additional darts, victorious like a support for the LEP. A large number of outbuildings are separated only by the generator's exhaustion.
Under the hour of fortune tellers, generators often become targets. How do you win victorious turrets and pastes for the zahist settlement, varto podbaty about generators, roztashuvash їx at the stolen places. As a power generator, hurry up the master menu for yoga repair.

Zahist

The protection rating is the purchase of all protected objects from the settlement. In order for the settlers to recognize themselves as a superficial zahist, it is necessary to have a minimum rating, which will increase the number of residents. As a showcase of the zakhist, it will be smaller, the lower number of settlers, it will negatively signify on their happiness and increase the chances of permanent gains on the settlement.
The objects that have been found at the expense of the city are buried, for their everyday life, steel and wood are needed, and these materials are always used by great stones. You can put it in a parkan, which is a kind of otochuvatima settlement, or simply put it in a place of a settlement. One resident can learn about the order at 3 guard posts, tobto. vіn generuvatime 6 alone zakhistu. Navit as we have materials on the toughest defense disputes, don’t swear by posts: stink to give a garne to hide under the hour of a fortune-teller’s attack. Tim more that їх it is not possible to zlamati.
At the skin settlement, you can indulge in an artillery squadron (following the quest of the Ministry of Minds "Old Harmony"). Vіn zbіshuє rating zahistu by 6 units, and also improve the cover for the artillery support. In order for it to function, one settler was needed. Zbroї can also be poshkodzhenі when attacking.
The turrets, at the sight of the posts of the guards, will be more automated and will require human resources. The stench is constantly hovering and attacking the opponents. If you have enough materials, then the turrets are the easiest way to increase the rating of the settlement defense. The more you tighten the turret, the more rare resources you need for її virobnitstva, but you will have to pay off with too much rating outrage. Turrets can be damaged in case of fortune-telling attacks, for their repair, the main menu will be quick.
The pasts are smashed as fast as they can, and they can also harm the settlers near the radius of their damage. For zbіlshennya rating zahistu, pasti mayut buti at the reference station and connection to the electric power. In order to control the spratsovuvannya of the pastes, it is necessary to put a jumper between the outhouse and the living room. The laser pastes are activated every hour of the laser overlap. So that there were no accidents, it was necessary to connect the terminal to the electrical terminal and, in the control of optical sensors, select the response point only on the gate.
In support of a high rating, the defender will speed up the raids, and other settlements may be attacked. Having fenced the settlements with parkans or other objects, you can direct the attackers directly at the turrets that pasta. Varto rozmіstiti metu svidkogo remіshchennya at the safe place, so that during the swedish remіvіshchennі do not consume the cross fire.

City

The rating of the city reflects the number of available beds in the settlement. Their number may not be less than the number of inhabitants. Lack of sleeping space lowers the cost of happiness.
At the main menu, there is a sprig of lizhok, a mattress and a sleeping bag, and the stink of the same function. You can tell the skin settler, in what kind of bed to sleep, but not obov'yazkovo.
The rest of the bedrooms of the varto were relocated under the dahom, so that the settlers were left happy.


happy

The rating of happiness shows the level of overall satisfaction of residents. The high rіven of happiness positively flows into the production of grub products, the selection of meat, the performance of work at the station for the processing of smittya.
The best way to save high rіven Happily - ce satisfy the main needs of the meshchants. Make sure that the population is sufficient, drive that lizhok for all the settlers, and also reconsider, so that the rating will be improved, or the population will be moved. Active support for the bagmen also increases the happiness rating. Watch out for the settlers through pip-boy, listen to the announcements on Radio Liberty. Help to build up raids on your settlements and complete all tasks, as if to propagate the settlers.


Version:1.4.0
Translation:russian

Description:
This plug-in allows you to quickly move into the Fallout 4 game from any month for any environment, for example, move quickly from the interior, move quickly into the survival mode, etc.

Update:1.4.0
- The plug-in is now independent and works with a larger version of the Grid 1.9.4.0 and higher.
- The pardon was corrected, when the grave was not a moment to rise in price, carrying a lot of speeches too much.

[Features]
You can increase the speed at a higher price in the mode of survival.
You can add more expensive clothes to an interior or an independent game world.
You can turn on the shvidka more expensive, if the enemies are in order.
You can increase the price of the security at that hour, if the guards follow you.
You can turn on the movement speed when you are healthy.
You can increase the price of the door, if you carry too much inventory.
You can increase the price of the shvidka at a higher price during the streak or the fall.
You can turn on the price of the ticket at a higher price in quiet places, or you can increase the price at the outer location only on Gvintokryl.
You can increase the price of the fast, if the high price is not available from the in-line restocking.
You can increase the speed at a higher price, if fast-travel is enabled with a scripted papyrus or in the console.
You can enable/disable all the functions listed above in the UnlimitedFastTravel.ini file

File settings UnlimitedFastTravel.ini
;0=disabled, 1=disabled.
;Inclusion of swedkoї more expensive in the mode of survival.
iConditionA=1 or 0
;Inclusion of clothes is more expensive for the interior of an independent game world.
iConditionB=1 or 0
; Inclusion of a swede is more expensive, if the enemies are in order.
iConditionC=1 or 0
;Inclusion of clothes will be more expensive at that hour, if the guards follow you.
iConditionD=1 or 0
; Inclusion of swedes is more expensive when you get sick of health.
iConditionE=1 or 0
;Turn on the shvidka more expensive, if you endure a lot of speeches too much.
iConditionF=1 or 0
;Inclusion of swedes is more expensive for the hour of the streak or the fall.
iConditionG=1 or 0
;The inclusion of swedes is more expensive in quiet places, it can be more expensive at the outer location only on Gvintokryl.
iConditionH=1 or 0
;More expensive swede, if more expensive swede is not available from in-line distribution.
iConditionI=1 or 0
;Inclusion of fast-travel is more expensive, if fast-travel is enabled by script papyrus or in the console.
iConditionJ=1 or 0

Wimogi:
Fallout 4 v1.9.4 and more
0.4.2 better

Installed:(you can manually chi through the mod managers)
1. Take the entire archive in the Data folder and place it in the Data folder in the folder, confirming the contents of the folders. Activation of the mod is not necessary, because there are no files in the mod.
2. Adjust the mod functions of the UnlimitedFastTravel.ini file to the Data/F4SE/Plugins/UnlimitedFastTravel.ini path
3. IMPORTANT! It is necessary to change the value of the UnlimitedFastTravel.ini file using Notepad++, encoding while saving the change can be UTF-8 without BOM, if you save the change in the wrong encoding, then the function will not work!!! Notepad++ has "Encoding" in the options, so the encoding list is set to "UTF-8 encoding without BOM" and save the file.

For a few days, I spent an experiment with Fallout 4, which will change the rainfall again. On the cob koristuvach gray is not so, like a p_znishe. If the map of the world is unknown, it should be carried out resolutely її independently, however, the world is more and more likely to go to the countryside moving between locations. There is no doubt that more gamers are more important to work with themselves. Chi do not mischief tse satisfaction that spryyattya gri?


The author of the infallout.ru portal has made a decision to leave Fallout 4 without any shifts. An ear of bulo was laid at the station of the Chervona Raketa vans, the stars were put out on the day. On the map of the world there are anonymous locations, prote rich cіkavih mіsts it is not indicated on it. On the way, the unknown graves, the attachment of belongings, the terminals at the zanedbany booths, the mandriving merchants, the secret ovens are constantly trapped. For the whole hour, one has to run into the vipadkovy rank of the generated enemies, who fight one against one and with the solution of the world into empty spaces. One cottage was full of said dogs, and in the middle of the back porch appeared the corpse of a hard-to-beaten man. The skeleton was lying on the arm of a pair of dog collars and armor. There were no annual quests that were assigned to this month.


Prote naytsіkavіshe check in front - more expensive for throwing budіvlі on kshtalt fіlmіv "Saw". In the middle of one of the missions on the way, having spent the houses with arrows over the door opening.


In the middle of life, even more arrows appeared, as if the result was a labyrinth of pastes, riddles, new corpses and enemies. Step by step, pushing forward, more and more food appeared - it’s waking up here, who її awake and how many people didn’t go out of it. Arrows often led to a deaf kut, sometimes they were replaced by food signs.


At the result, there was a distance to the top of the parking lot, but the head fight was not judged to be. Natomist there appeared two cells with wires, near the skin of some of them there were various colored objects. If you open one cell, then another vibrates. Moreover, there are 4 nuclear blocks in the left room, which are necessary for robotic power armor.


Such a fussing miserable misery would have been missed, yakbi hadn’t taken the decision not to squirm with swedish movements. Bud_vlya znahoditsya between two points, designated on the map as cleared.


So happy - play with Fallout 4 without moving around. Do not be obligatory to work like this all the hour, vivantage smіtya at the settlements, or you can replenish stocks quickly, then you can turn to the same place and continue your way. So do not start turning around until the month, de vie vzhe buli. You could have missed it earlier, otherwise something new might show up there.


Have grі є, which can be taken from a companion. If your partner knows, then yoga can be easily known - enough to follow our pleasures.

Raising the price of the territory Spivdruzhnosti with a companion, you will inevitably stick to the situation if you cannot know your companion. For example, you let your partner in, and then they threw you into the yak location of yoga. Otherwise, if you want to know, I don’t know why.

There are three options to know a known character: call a call, call a doghouse for Posin's joke, or win console commands.

Stay tuned

The simplest way to know all the companions at the borders of one settlement - if you telephone at the door, all the characters in your base are chosen white. That number has partners.

You can find out the link in the main, divided "Resources" - "Rizne". Like Bachite, for this creation you need only 4 units of wood and steel.

Like a missing dog

So that you don’t waste Psin, stay for her booth - the dog will always lie in it or go on a mission. Moreover, the booth in the settlement can only be one, so you know for sure, de shukati the vіvcharka. For example, they have a sprat, but they need only one.

The life of the booth is available through the master in the “Prikrasi” - “Rizne” distribution. Three units of wood and one unit of steel are needed for a doghouse for a dog.

Console wiki

Buvaє so that you corrected the character to the settlement, but they forgot about it. And go around them and be there, ringing a lot of the necessary bazhanya. Abo, for example, ve vipadkovo gave the companion a command to check on you, but don’t remember, de tse bulo. At this time, the console will be supplemented (to open the її, press the ~ key on the keyboard).

If you can’t know a partner, then you should know that Fallout 4 has a skin companion with its own ID, for which you can know yoga.

  1. Kate ID: 00079305
  2. Codesworth ID:0001ca7d
  3. Curie ID: 00102249
  4. Paladin Dance ID: 0005de4d
  5. Deacon ID: 00045ac9
  6. Dog ID: 0001d162
  7. John Hancock ID: 00022615
  8. Robert McCready ID:0002a8a7
  9. Nick Valentine ID: 00002f25
  10. Piper ID: 0002f1f
  11. Preston Harvey ID: 0001a4d7
  12. Strongman ID:0003f2bb
  13. X6-88 ID: 0002e210a

There are two options for choosing companion IDs, for the help of which you can either move to a partner, or move it to yourself.

player.moveto id- Tsya console command to move grave to companion. For example: